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| Name | FRenderTarget2DArrayRWInstanceData_GameThread |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRenderTarget2DArray.h |
| Include Path | #include "NiagaraDataInterfaceRenderTarget2DArray.h" |
Syntax
struct FRenderTarget2DArrayRWInstanceData_GameThread
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bManagedTexture | bool | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| bPreviewTexture | bool | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| Filter | TextureFilter | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| Format | EPixelFormat | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| RTUserParamBinding | FNiagaraParameterDirectBinding< UObject * > | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| Size | FIntVector | NiagaraDataInterfaceRenderTarget2DArray.h | ||
| TargetTexture | UTextureRenderTarget2DArray * | NiagaraDataInterfaceRenderTarget2DArray.h |