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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FPersistentAudioParticleData
Syntax
TFunction< void(struct FAudioPlayerInterface_InstanceData &42;, UAudioComponent &42;, FNiagaraSystemInstance &42;)> UpdateCallback
Remarks
The update callback is executed in PerInstanceTickPostSimulate, which runs on the game thread