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This class wraps all data and functionality needed by a scene render proxy to render a single Niagara System Instance.
| Name | FNiagaraSystemRenderData |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemRenderData.h |
| Include Path | #include "NiagaraSystemRenderData.h" |
Syntax
class FNiagaraSystemRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraSystemRenderData
(
const FNiagaraSystemRenderData& |
NiagaraSystemRenderData.h | ||
FNiagaraSystemRenderData
(
const FNiagaraSystemInstanceController& SystemInstanceController, |
NiagaraSystemRenderData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNiagaraSystemRenderData() |
NiagaraSystemRenderData.h |
Structs
| Name | Remarks |
|---|---|
| FMaterialOverride | |
| FSetDynamicDataCommand |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSetDynamicDataCommandList | TArray< FSetDynamicDataCommand, TInlineAllocator< 8 > > | NiagaraSystemRenderData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LWCRenderTile | FVector3f | NiagaraSystemRenderData.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAnyHeterogeneousVolumesEnabled | bool | NiagaraSystemRenderData.h | ||
| bAnyMotionBlurEnabled | bool | NiagaraSystemRenderData.h | ||
| bRenderingEnabled_GT | bool | NiagaraSystemRenderData.h | ||
| bRenderingEnabled_RT | bool | NiagaraSystemRenderData.h | ||
| EmitterRenderers_GT | TArray< FNiagaraRenderer * > | Emitter Renderers in the order they appear in the emitters. To be accessed by the GameThread | NiagaraSystemRenderData.h | |
| EmitterRenderers_RT | TArray< FNiagaraRenderer * > | Emitter Renderers in the order they appear in the emitters. To be accessed by the RenderThread | NiagaraSystemRenderData.h | |
| FeatureLevel | ERHIFeatureLevel::Type | NiagaraSystemRenderData.h | ||
| RendererDrawOrder | TArray< int32 > | Indices of renderers in the order they should be rendered. | NiagaraSystemRenderData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateRenderThreadResources
(
FRHICommandListBase& RHICmdList |
Called from the render thread to give renderers an opportunity to create resources needed for rendering. | NiagaraSystemRenderData.h | |
void Destroy_RenderThread() |
This must be called on the RenderThread before destruction to properly clean up resources without data race issues (i.e. from a scene proxy's destructor) | NiagaraSystemRenderData.h | |
void DestroyRenderState_Concurrent() |
Gives the system's renderers an opportunity to free resources | NiagaraSystemRenderData.h | |
void GatherSimpleLights
(
FSimpleLightArray& OutParticleLights |
NiagaraSystemRenderData.h | ||
void GenerateSetDynamicDataCommands
(
FSetDynamicDataCommandList& Commands, |
Called at the end of the frame, before rendering when necessary to provide renderers with render thread data | NiagaraSystemRenderData.h | |
uint32 GetDynamicDataSize() |
Gets the total size of dynamic data allocated | NiagaraSystemRenderData.h | |
void GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Gets the dynamic mesh elements from all renderers | NiagaraSystemRenderData.h | |
int32 GetNumRenderers() |
NiagaraSystemRenderData.h | ||
FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView& View, |
Gets the relevance of this NiagaraSystem for this view | NiagaraSystemRenderData.h | |
bool HasAnyHeterogeneousVolumesEnabled() |
NiagaraSystemRenderData.h | ||
bool HasAnyMotionBlurEnabled() |
NiagaraSystemRenderData.h | ||
bool IsRenderingEnabled_GT() |
NiagaraSystemRenderData.h | ||
bool IsRenderingEnabled_RT() |
NiagaraSystemRenderData.h | ||
void OnSystemComplete
(
const FNiagaraSystemInstance& SystemInstance |
NiagaraSystemRenderData.h | ||
void PostTickRenderers
(
const FNiagaraSystemInstance& SystemInstance |
NiagaraSystemRenderData.h | ||
void RecacheRenderers
(
const FNiagaraSystemInstance& SystemInstance, |
NiagaraSystemRenderData.h | ||
void ReleaseRenderThreadResources() |
Called from the render thread to give renderers an opportunity to release their resources. | NiagaraSystemRenderData.h | |
void SetRenderingEnabled_GT
(
bool bInEnabled |
NiagaraSystemRenderData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExecuteDynamicDataCommands_RenderThread
(
const FSetDynamicDataCommandList& Commands |
NiagaraSystemRenderData.h |