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API > API/Plugins > API/Plugins/Niagara
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h |
| Include | #include "NiagaraRibbonRendererProperties.h" |
Syntax
USTRUCT ()
struct FNiagaraRibbonUVSettings
Remarks
Defines settings for UV behavior for a UV channel on ribbons.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bEnablePerParticleUOverride | Enables overriding the U component with values read from the particles. | |
| uint8: 1 | bEnablePerParticleVRangeOverride | Enables overriding the range of the V component with values read from the particles. | |
| ENiagaraRibbonUVDistributionMode | DistributionMode | Specifies how ribbon UVs are distributed along the length of a ribbon. | |
| ENiagaraRibbonUVEdgeMode | LeadingEdgeMode | Specifies how UVs transition into life at the leading edge of the ribbon. | |
| FVector2D | Offset | Specifies an additional offset which is applied to the UV range | |
| FVector2D | Scale | Specifies an additional scaler which is applied to the UV range. | |
| float | TilingLength | Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. | |
| ENiagaraRibbonUVEdgeMode | TrailingEdgeMode | Specifies how UVs transition out of life at the trailing edge of the ribbon. |
Constructors
| Type | Name | Description | |
|---|---|---|---|