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Scoped access for RDG UAVs this is not required when running inside the main dispatch loop but is required for external usage that is outside, i.e. if you are doing some custom dispatch setup
| Name | FNiagaraEmptyRDGUAVPoolScopedAccess |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEmptyUAVPool.h |
| Include Path | #include "NiagaraEmptyUAVPool.h" |
Syntax
struct FNiagaraEmptyRDGUAVPoolScopedAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraEmptyUAVPool.h | |||
| NiagaraEmptyUAVPool.h | |||
FNiagaraEmptyRDGUAVPoolScopedAccess
(
FNiagaraEmptyUAVPool* EmptyUAVPool |
NiagaraEmptyUAVPool.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNiagaraEmptyRDGUAVPoolScopedAccess() |
NiagaraEmptyUAVPool.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EmptyUAVPool | FNiagaraEmptyUAVPool * | NiagaraEmptyUAVPool.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraEmptyUAVPool.h | |||
| NiagaraEmptyUAVPool.h |