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FString |
ActorFilter |
Wildcard filter which is compared against the Components Actor name to narrow down the detailed information. |
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bool |
bActorFilterEnabled |
|
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bool |
bComponentFilterEnabled |
|
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bool |
bEmitterFilterEnabled |
|
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bool |
bEnableGpuParticleReadback |
When enabled GPU particle data will be copied from the GPU to the CPU. |
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bool |
bEnableSmoothing |
True if perf graphs should be smoothed. |
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bool |
bHudEnabled |
Primary control for all HUD features. |
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bool |
bHudRenderingEnabled |
Primary control for HUD rendering. |
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bool |
bIncludeCascade |
When enabled the overview display will include cascade FX. |
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bool |
bLoopTimeEnabled |
|
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bool |
bOverviewEnabled |
When enabled the overview display will be enabled. |
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bool |
bOverviewShowFilteredSystemOnly |
When enabled the overview will only show the filter system information. |
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bool |
bPlaybackRateEnabled |
|
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bool |
bShowGlobalBudgetInfo |
|
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bool |
bShowParticleIndex |
When enabled the particle index will be displayed along with any attributes. |
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bool |
bShowParticlesVariablesWithSystem |
When enabled particle attributes will display with the system information rather than in world at the particle location. |
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bool |
bShowParticleVariables |
When enabled will show particle attributes from the list. |
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bool |
bShowParticleVariablesVertical |
|
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bool |
bShowRegisteredComponents |
Overview display font to use. |
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bool |
bShowSystemVariables |
Should we display the system attributes. |
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bool |
bSystemFilterEnabled |
|
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bool |
bSystemShowActiveOnlyInWorld |
When disabled in world rendering will show systems deactivated by scalability. |
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bool |
bSystemShowBounds |
When enabled will show the system bounds for all filtered systems. |
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bool |
bUseMaxParticlesToDisplay |
|
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bool |
bUseParticleDisplayCenterRadius |
When enabled we use a radius from the display center to avoid showing too many particle attributes. |
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bool |
bUseParticleDisplayClip |
When enabled we use the clip planes to narrow down which particles to display |
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bool |
bValidateParticleDataBuffers |
When enabled all Niagara systems that pass the filter will have the particle data buffers validation. |
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bool |
bValidateSystemSimulationDataBuffers |
When enabled all Niagara systems that pass the filter will have the simulation data buffers validation. |
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bool |
bValidationLogErrors |
When enabled all validation errors will be sent to the log as warnings. |
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bool |
bWidgetEnabled |
|
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FString |
ComponentFilter |
Wildcard filter for the components to show more detailed information about. |
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ENiagaraDebugHudVerbosity |
DataInterfaceVerbosity |
When enabled allows data interfaces to include additional debugging information. |
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FLinearColor |
DefaultBackgroundColor |
Default background color used generally for panels. |
 |
FString |
EmitterFilter |
Wildcard filter used to match emitters when generating particle attribute view. |
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FLinearColor |
InWorldErrorTextColor |
In world text if an error is detected. |
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FLinearColor |
InWorldTextColor |
In world text color. |
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float |
LoopTime |
|
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int32 |
MaxParticlesToDisplay |
When enabled, the maximum number of particles to show information about. |
 |
FLinearColor |
MessageErrorTextColor |
Message display error text color. |
 |
FLinearColor |
MessageInfoTextColor |
Message display text color. |
 |
FLinearColor |
MessageWarningTextColor |
Message display warning text color. |
 |
FLinearColor |
OverviewDetailColor |
Overview detail text color. |
 |
FLinearColor |
OverviewDetailHighlightColor |
Overview detail highlight text color. |
 |
ENiagaraDebugHudFont |
OverviewFont |
Overview display font to use. |
 |
FLinearColor |
OverviewHeadingColor |
Overview heading text color. |
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FVector2D |
OverviewLocation |
Overview display location. |
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ENiagaraDebugHUDOverviewMode |
OverviewMode |
|
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ENiagaraDebugHUDDOverviewSort |
OverviewSortMode |
|
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float |
ParticleDisplayCenterRadius |
Radius from screen center where 0 is center to 1.0 is edge to avoid display too many particle attributes. |
 |
FVector2D |
ParticleDisplayClip |
Clipping planes used to display particle attributes. |
 |
TArray< FNiagaraDebugHUDVariable > |
ParticlesVariables |
List of attributes to show per particle, each entry uses wildcard matching. |
 |
FNiagaraDebugHudTextOptions |
ParticleTextOptions |
Sets display text options for particle information. |
 |
FLinearColor |
PerfGraphAxisColor |
|
 |
ENiagaraDebugHUDPerfGraphMode |
PerfGraphMode |
Time range of the Y Axis of the perf graph |
 |
FVector2D |
PerfGraphSize |
Pixel size of the perf graph. |
 |
float |
PerfGraphTimeRange |
Time range of the Y Axis of the perf graph |
 |
int32 |
PerfHistoryFrames |
How many frames of history to display in the perf graphs. |
 |
int32 |
PerfReportFrames |
How many frames to capture in between updates to the max and average perf report values. |
 |
ENiagaraDebugHUDPerfSampleMode |
PerfSampleMode |
|
 |
ENiagaraDebugPlaybackMode |
PlaybackMode |
|
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float |
PlaybackRate |
|
 |
int32 |
SmoothingWidth |
Number of samples to use either size of a value when smoothing perf graphs. |
 |
float |
SystemBoundsSolidBoxAlpha |
When bounds display is enabled allows you to draw a solid box if alpha is > 0. |
 |
FVector |
SystemColorHSVMax |
Maximum HSV values for the random colors generated for each System. |
 |
FVector |
SystemColorHSVMin |
Minimum HSV values for the random colors generated for each System. |
 |
uint32 |
SystemColorSeed |
Additional seed value for random system colors. |
 |
float |
SystemColorTableOpacity |
Opacity of the system color background tile in overview table rows. |
 |
ENiagaraDebugHudVerbosity |
SystemDebugVerbosity |
When enabled system debug information will be displayed in world. |
 |
ENiagaraDebugHudVerbosity |
SystemEmitterVerbosity |
When enabled we show information about emitter / particle counts. |
 |
FString |
SystemFilter |
Wildcard filter for the systems to show more detailed information about. |
 |
FNiagaraDebugHudTextOptions |
SystemTextOptions |
Sets display text options for system information. |
 |
TArray< FNiagaraDebugHUDVariable > |
SystemVariables |
List of attributes to show about the system, each entry uses wildcard matching. |
 |
int32 |
ValidationAttributeDisplayTruncate |
When > 0 this is the maximum number of attributes we will display that contain a NaN, there could be more but the display will be truncated to this amount. |