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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataSetAccessor.h |
Include | #include "NiagaraDataSetAccessor.h" |
Syntax
template<typename TType>
struct FNiagaraDataSetReaderFloat
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FNiagaraDataSetReaderFloat
(
FNiagaraDataBuffer* DataBuffer, |
Functions
Type | Name | Description | |
---|---|---|---|
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TType | Get
(
int Index |
|
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TType | GetMax () |
|
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float | GetMaxElement
(
int32 ElementIndex |
|
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void | GetMinMax
(
TType& Min, |
|
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void | GetMinMaxElement
(
int32 ElementIndex, |
|
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TType | GetSafe
(
int Index, |
|
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bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
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TType | operator[]
(
int32 Index |
Constants
Name | Description |
---|---|
bSupportsHalf |