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| Name | FNiagaraDataInterfaceProxyRasterizationGrid3D |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRasterizationGrid3D.h |
| Include Path | #include "NiagaraDataInterfaceRasterizationGrid3D.h" |
Syntax
struct FNiagaraDataInterfaceProxyRasterizationGrid3D : public FNiagaraDataInterfaceProxyRW
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNiagaraDataInterfaceProxyRW → FNiagaraDataInterfaceProxyRasterizationGrid3D
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemInstancesToProxyData | TMap< FNiagaraSystemInstanceID, RasterizationGrid3DRWInstanceData > | #todo(dmp): this should all be refactored to avoid duplicate code | NiagaraDataInterfaceRasterizationGrid3D.h |
Functions
Public
Overridden from FNiagaraDataInterfaceProxyRW
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDispatchArgs
(
const FNDIGpuComputeDispatchArgsGenContext& Context |
Called before PreStage to get the dispatch arguments The default implementation is temporary and will call GetElementCount & GetGPUInstanceCountOffset to set direct arguments. | NiagaraDataInterfaceRasterizationGrid3D.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostSimulate
(
const FNDIGpuComputePostSimulateContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual void PreStage
(
const FNDIGpuComputePreStageContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual void ResetData
(
const FNDIGpuComputeResetContext& Context |
New data interface path. | NiagaraDataInterfaceRasterizationGrid3D.h |