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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraDataChannelSearchParamet-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Parameters"&41;
TObjectPtr< USceneComponent > OwningComponent
Remarks
In cases where there is an owning component such as an object spawning from itself etc, then we pass that component in. Some handlers may only use it's location but others may make use of more data.