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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNDIArrayProxyImpl > API/Plugins/Niagara/FNDIArrayProxyImpl/FWriteArrayRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWriteArrayRef
(
FWriteArrayRef&& |
NiagaraDataInterfaceArrayImpl.h | ||
FWriteArrayRef
(
const FWriteArrayRef& |
NiagaraDataInterfaceArrayImpl.h | ||
FWriteArrayRef
(
TOwnerType* Owner, |
NiagaraDataInterfaceArrayImpl.h |
FWriteArrayRef(FWriteArrayRef &&)
| Name | FWriteArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FWriteArrayRef
(
FWriteArrayRef &&
)
FWriteArrayRef(const FWriteArrayRef &)
| Name | FWriteArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FWriteArrayRef
(
const FWriteArrayRef &
)
FWriteArrayRef(TOwnerType , FNDIArrayInstanceData_GameThread< TArrayType > )
| Name | FWriteArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FWriteArrayRef
(
TOwnerType * Owner,
FNDIArrayInstanceData_GameThread < TArrayType > * InstanceData
)