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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNDIArrayProxyImpl > API/Plugins/Niagara/FNDIArrayProxyImpl/FReadArrayRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReadArrayRef
(
FReadArrayRef&& |
NiagaraDataInterfaceArrayImpl.h | ||
FReadArrayRef
(
const FReadArrayRef& |
NiagaraDataInterfaceArrayImpl.h | ||
FReadArrayRef
(
const TOwnerType* Owner, |
NiagaraDataInterfaceArrayImpl.h |
FReadArrayRef(FReadArrayRef &&)
| Name | FReadArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FReadArrayRef
(
FReadArrayRef &&
)
FReadArrayRef(const FReadArrayRef &)
| Name | FReadArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FReadArrayRef
(
const FReadArrayRef &
)
FReadArrayRef(const TOwnerType , const FNDIArrayInstanceData_GameThread< TArrayType > )
| Name | FReadArrayRef |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayImpl.h |
| Include Path | #include "NiagaraDataInterfaceArrayImpl.h" |
FReadArrayRef
(
const TOwnerType * Owner,
const FNDIArrayInstanceData_GameThread < TArrayType > * InstanceData
)