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Utility class for writing variables to a Niagara Data Channel. See full description above.
| Name | FNDCVarWriter |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessor.h |
| Include Path | #include "NiagaraDataChannelAccessor.h" |
Syntax
template<typename T>
struct FNDCVarWriter : public FNDCVarAccessorBase
Inheritance Hierarchy
- FNDCVarAccessorBase → FNDCVarWriter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNDCVarWriter
(
FNDCWriterBase& Owner, |
NiagaraDataChannelAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Write
(
const FNiagaraDataChannelGameDataPtr& Data, |
NiagaraDataChannelAccessor.h |