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Utility for accessing a specific NDC variable data from C++. Caches offset for variable in NDC layout to speed up access. Owning NDCReader/Writer will re-init if layout changes. See full description above.
| Name | FNDCVarAccessorBase |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessor.h |
| Include Path | #include "NiagaraDataChannelAccessor.h" |
Syntax
struct FNDCVarAccessorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNDCVarAccessorBase
(
FNDCAccessorBase& Owner, |
NiagaraDataChannelAccessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugCachedLayout | FNiagaraDataChannelLayoutInfoPtr | NiagaraDataChannelAccessor.h | ||
| FNDCAccessorBase | friend | NiagaraDataChannelAccessor.h | ||
| WeakNDC | TWeakObjectPtr< const UNiagaraDataChannel > | NiagaraDataChannelAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const UNiagaraDataChannel* DataChannel |
NiagaraDataChannelAccessor.h | ||
bool IsValid() |
NiagaraDataChannelAccessor.h | ||
bool ReadInternal
(
const FNiagaraDataChannelGameDataPtr& Data, |
NiagaraDataChannelAccessor.h | ||
void ValidateLayout() |
NiagaraDataChannelAccessor.h | ||
bool WriteInternal
(
const FNiagaraDataChannelGameDataPtr& Data, |
NiagaraDataChannelAccessor.h |