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State we are evolving frame to frame and keeping in sync.
| Name | FParametricSyncState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/ParametricMovement.h |
| Include Path | #include "ParametricMovement.h" |
Syntax
struct FParametricSyncState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayRate | float | ParametricMovement.h | ||
| Position | float | ParametricMovement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FParametricSyncState* From, |
ParametricMovement.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
ParametricMovement.h | ||
bool ShouldReconcile
(
const FParametricSyncState& AuthorityState |
ParametricMovement.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
ParametricMovement.h |