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API > API/Plugins > API/Plugins/NetworkPrediction
The parameters for NetSerialize that are passed around the system. Everything should use this, expecting to have to add more.
| Name | FNetSerializeParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicationProxy.h |
| Include Path | #include "NetworkPredictionReplicationProxy.h" |
Syntax
struct FNetSerializeParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetSerializeParams
(
FArchive& InAr |
NetworkPredictionReplicationProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ar | FArchive & | NetworkPredictionReplicationProxy.h |