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Auxiliary state that is input into the simulation. Doesn't change during the simulation tick. (It can change and even be predicted but doing so will trigger more bookeeping, etc. Changes will happen "next tick")
| Name | FParametricAuxState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/ParametricMovement.h |
| Include Path | #include "ParametricMovement.h" |
Syntax
struct FParametricAuxState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Multiplier | float | ParametricMovement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FParametricAuxState* From, |
ParametricMovement.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
ParametricMovement.h | ||
bool ShouldReconcile
(
const FParametricAuxState& AuthorityState |
ParametricMovement.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
ParametricMovement.h |