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The aux state should hold state that does not frequently change. It is otherwise the same as sync state. (note that optimizations for sparse aux storage are not complete yet)
| Name | FMockRootMotionAuxState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSimulation.h |
| Include Path | #include "MockRootMotionSimulation.h" |
Syntax
struct FMockRootMotionAuxState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndTimeMS | int32 | MockRootMotionSimulation.h | ||
| Source | TMockRootMotionSourceProxy | MockRootMotionSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FMockRootMotionAuxState* From, |
MockRootMotionSimulation.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
MockRootMotionSimulation.h | ||
bool ShouldReconcile
(
const FMockRootMotionAuxState& AuthorityState |
MockRootMotionSimulation.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
MockRootMotionSimulation.h |