Navigation
API > API/Plugins > API/Plugins/NetworkPredictionExtras
Inheritance Hierarchy
- FFlyingMovementInputCmd
- FMockAbilityInputCmd
References
Module | NetworkPredictionExtras |
Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementSimulation.h |
Include | #include "FlyingMovementSimulation.h" |
Syntax
struct FFlyingMovementInputCmd
Remarks
FlyingMovement: simple flying movement that was based on UE's FloatingPawnMovement
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | MovementInput | |
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FRotator | RotationInput | Input: "pure" input for this frame. At this level, frame time has not been accounted for. (E.g., "move straight" would be (1,0,0) regardless of frame time) |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | NetSerialize
(
const FNetSerializeParams& P |
|
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void | ToString
(
FAnsiStringBuilderBase& Out |