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Auxiliary state that is input into the simulation.
| Name | FCharacterMotionAuxState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionSimulation.h |
| Include Path | #include "CharacterMotionSimulation.h" |
Syntax
struct FCharacterMotionAuxState
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | float | CharacterMotionSimulation.h | ||
| Deceleration | float | CharacterMotionSimulation.h | ||
| FloorSweepDistance | float | CharacterMotionSimulation.h | ||
| MaxSpeed | float | CharacterMotionSimulation.h | ||
| TurningBoost | float | CharacterMotionSimulation.h | ||
| WalkableFloorZ | float | CharacterMotionSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FCharacterMotionAuxState* From, |
CharacterMotionSimulation.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
CharacterMotionSimulation.h | ||
bool ShouldReconcile
(
const FCharacterMotionAuxState& AuthorityState |
CharacterMotionSimulation.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
CharacterMotionSimulation.h |