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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/TTickUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf >::Type DoTick
(
TInstanceData< ModelDef >& Instance, |
|||
static TEnableIf< std::is_same_v< SimulationType, void > >::Type DoTick
(
TInstanceData< ModelDef >& Instance, |
DoTick(TInstanceData< ModelDef > &, FrameDataType &, FrameDataType &, const FNetSimTimeStep &, const int32, ESimulationTickContext)
| Name | DoTick |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Ticking.inl |
| Include Path | #include "Services/NetworkPredictionService_Ticking.inl" |
template<typename SimulationType>
static TEnableIf <!std::is_same_v< SimulationType, void > >::Type DoTick
(
TInstanceData < ModelDef > & Instance,
FrameDataType & InputFrameData,
FrameDataType & OutputFrameData,
const FNetSimTimeStep & Step,
const int32 CueTimeMS,
ESimulationTickContext TickContext
)
DoTick(TInstanceData< ModelDef > &, FrameDataType &, FrameDataType &, const FNetSimTimeStep &, const int32, ESimulationTickContext)
| Name | DoTick |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Ticking.inl |
| Include Path | #include "Services/NetworkPredictionService_Ticking.inl" |
template<typename SimulationType>
static TEnableIf < std::is_same_v< SimulationType, void > >::Type DoTick
(
TInstanceData < ModelDef > & Instance,
FrameDataType & InputFrameData,
FrameDataType & OutputFrameData,
const FNetSimTimeStep & Step,
const int32 EndTimeMS,
ESimulationTickContext TickContext
)