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The ServerRPCService's job is to tell the Driver to call the Server RPC that sends InputCmds upstream. This happens every frame on autonomous proxy clients.
The implementation here is very basic. It may make sense to have some scalability at this level, options for throttling send rate, etc.
| Name | IServerRPCService |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_ServerRPC.inl |
| Include Path | #include "Services/NetworkPredictionService_ServerRPC.inl" |
Syntax
class IServerRPCService
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IServerRPCService() |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CallServerRPC
(
float DeltaTimeSeconds |