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API > API/Plugins > API/Plugins/NetworkPrediction
| Name | TServerRPCService |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_ServerRPC.inl |
| Include Path | #include "Services/NetworkPredictionService_ServerRPC.inl" |
Syntax
template<typename InModelDef>
class TServerRPCService : public IServerRPCService
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TServerRPCService
(
TModelDataStore< ModelDef >* InDataStore |
Structs
| Name | Remarks |
|---|---|
| FInstance | The vast majority of the time there will be <= 1 instances that wants to call the ServerRPC. |
Typedefs
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterInstance
(
FNetworkPredictionID ID |
|||
void UnregisterInstance
(
FNetworkPredictionID ID |
Overridden from IServerRPCService
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CallServerRPC
(
float DeltaTimeSeconds |