Navigation
API > API/Plugins > API/Plugins/NetworkPrediction
FixedTick Smoothing
This first pass service simply performs interpolation between the most recent fixed tick states and passes the smoothed state to the driver to handle however it chooses.
Future improvements could include smoothing out corrections after a reconcile, and expanding that to smoothing for Independent ticking mode.
| Name | IFixedSmoothingService |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Smooth.inl |
| Include Path | #include "Services/NetworkPredictionService_Smooth.inl" |
Syntax
class IFixedSmoothingService
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IFixedSmoothingService() |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeSmoothingFrame
(
const FFixedTickState* TickState |
|||
void UpdateSmoothing
(
const FServiceTimeStep& ServiceStep, |