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API > API/Plugins > API/Plugins/NetworkPrediction
Data that is needed to tick the internal ticking services but is not passed to the user code.
| Name | FServiceTimeStep |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTickState.h |
| Include Path | #include "NetworkPredictionTickState.h" |
Syntax
struct FServiceTimeStep
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndTotalSimulationTime | int32 | Ending total sim time, needed for Cue dispatching. | NetworkPredictionTickState.h | |
| LocalInputFrame | int32 | The local frame number, this is what should be used when mapping to local frame buffers for storage. | NetworkPredictionTickState.h | |
| LocalOutputFrame | int32 | NetworkPredictionTickState.h |