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This is a replicated "manager" for network prediction. Its purpose is only to replicate system-wide data that is not bound to an actor. Currently this is only to house a "mini packagemap" which allows stable shared indices that map to a small set of uobjects to be. UPackageMap can assign per-client net indices which invalidates sharing as well as forces 32 bit guis. this is a more specialzed case where we want to replicate IDs as btyes.
| Name | FSharedPackageMapItem |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicatedManager.h |
| Include Path | #include "NetworkPredictionReplicatedManager.h" |
Syntax
USTRUCT ()
struct FSharedPackageMapItem
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SoftPtr | TSoftObjectPtr< UObject > | NetworkPredictionReplicatedManager.h |