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API > API/Plugins > API/Plugins/NetworkPrediction
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionStateView.h |
Include | #include "NetworkPredictionStateView.h" |
Syntax
struct FNetworkPredictionStateView
Remarks
Generic view into a managed instance's state.
Variables
Type | Name | Description | |
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bool | bTickInProgress | ::SimulationTick is in progress |
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FNetSimCueDispatcher * | CueDispatcher | CueDispatcher is exposed so that game code can invoke OOB cues Future versions may move this / make Invoking OOB cues go through a different API |
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void * | PendingAuxState | |
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int32 | PendingFrame | Simulation PendingFrame number. |
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void * | PendingInputCmd | Pending states: these are what will be used as input into the next SimulationTick call, if we are running a local tick. |
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void * | PendingSyncState | |
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void * | PresentationAuxState | |
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void * | PresentationSyncState | Presentation states: the latest locally smoothed/interpolated states that will not be fed back into the sim (these will be null in cases where there is no smoothing/interpolation) |
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int32 | SimTimeMS | Latest Simulation time. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | UpdatePresentationView
(
void* Sync, |
|
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void | UpdateView
(
int32 Frame, |