Navigation
Unreal Engine C++ API Reference > Plugins > NetworkPrediction > FNetworkPredictionStateView
Syntax
int32 PendingFrame
Remarks
Simulation PendingFrame number. This is the "server frame" number that will be used as input for the next tick. This can be used for server authoritative timers/countdowns etc but should not be used to index into local frame buffer storage. Local frame numbers are stored on the NetworkPredictionWorldManager's internal tick states.