| bEnableFixedTickSmoothing |
bool |
If enabled, the fixed tick smoothing service will be active, allowing drivers to receive smoothly interpolated updates for any locally-simulated objects (including forward-predicted sim proxies). |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=FixedTick
|
| bForceEngineFixTickForcePhysics |
bool |
Forces the engine to run in fixed tick mode when a NP physics simulation is running. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=FixedTick
|
| FixedTickFrameRate |
int32 |
Frame rate to use when running Fixed Tick simulations. Note: Engine::FixedFrameRate will take precedence if Engine::bUseFixedFrameRate is enabled. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=FixedTick
|
| FixedTickInputSendCount |
int32 |
Clients should send this number of most recent input commands together per update, for a Fixed Tick simulation. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Input
|
| FixedTickInterpolationBufferedMS |
int32 |
How much buffered time to keep for fixed ticking interpolated sims (client only). |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Interpolation
|
| IndependentTickInputSendCount |
int32 |
Clients should send this number of most recent input commands together per update, for an Independent Tick simulation. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Input
|
| IndependentTickInterpolationBufferedMS |
int32 |
How much buffered time to keep for fixed independent interpolated sims (client only). |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Interpolation
|
| IndependentTickInterpolationMaxBufferedMS |
int32 |
Max buffered time to keep for fixed independent interpolated sims (client only). |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Interpolation
|
| MaximumRemoteInputFaultLimit |
int32 |
Cap the number of remote input commands required to be buffered before resuming input consumption after a fault. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Input
|
| PreferredTickingPolicy |
ENetworkPredictionTickingPolicy |
Which ticking policy to use in cases where both are supported by the underlying simulation. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Global
|
| ReplicatedManagerClassOverride |
TSubclassOf< ANetworkPredictionReplicatedManager > |
Replicated Manager class. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=Global
|
| SimulatedProxyNetworkLOD |
ENetworkLOD |
Default NetworkLOD for simulated proxy simulations. |
NetworkPredictionSettings.h |
- Config
- EditAnywhere
- Category=FixedTick
|