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API > API/Plugins > API/Plugins/NetworkPrediction
| Name | ANetworkPredictionReplicatedManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicatedManager.h |
| Include Path | #include "NetworkPredictionReplicatedManager.h" |
Syntax
UCLASS (MinimalAPI)
class ANetworkPredictionReplicatedManager : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ANetworkPredictionReplicatedManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ANetworkPredictionReplicatedManager() |
NetworkPredictionReplicatedManager.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAuthoritySpawn | TMulticastDelegate_OneParam< void, ANetworkPredictionReplicatedManager * > | NetworkPredictionReplicatedManager.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AuthorityInstance | TWeakObjectPtr< ANetworkPredictionReplicatedManager > | NetworkPredictionReplicatedManager.h | |
| OnAuthoritySpawnDelegate | FOnAuthoritySpawn | NetworkPredictionReplicatedManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SharedPackageMap | FSharedPackageMap | NetworkPredictionReplicatedManager.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 AddObjectToSharedPackageMap
(
TSoftObjectPtr< UObject > SoftPtr |
NetworkPredictionReplicatedManager.h | ||
uint8 GetIDForObject
(
UObject* Obj |
NetworkPredictionReplicatedManager.h | ||
TSoftObjectPtr< UObject > GetObjectForID
(
uint8 ID |
NetworkPredictionReplicatedManager.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
NetworkPredictionReplicatedManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDelegateHandle OnAuthoritySpawn
(
const TFunction< void(ANetworkPredictionReplicatedManager*)>& Func |
NetworkPredictionReplicatedManager.h | ||
static void UnregisterOnAuthoritySpawn
(
FDelegateHandle Handle |
NetworkPredictionReplicatedManager.h |