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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const FInitParams< ModelDef >& Params |
The init function binds to the templated methods on UNetworkPredictionMAnager. | NetworkPredictionProxy.h | |
void Init
(
UWorld* World, |
The init function that you need to call. This is defined in NetworkPredictionProxyInit.h (which should only be included by your .cpp file) | NetworkPredictionProxy.h |
Init(const FInitParams< ModelDef > &)
Description
The init function binds to the templated methods on UNetworkPredictionMAnager. This will "bring in" all the templated systems on NP, so this file should only be included in your .cpp file that is calling Init.
| Name | Init |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionProxy.h |
| Include Path | #include "NetworkPredictionProxy.h" |
| Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionProxyInit.h |
template<typename ModelDef>
void Init
(
const FInitParams < ModelDef > & Params
)
Init(UWorld , const FReplicationProxySet &, typename ModelDef::Simulation , typename ModelDef::Driver *)
Description
The init function that you need to call. This is defined in NetworkPredictionProxyInit.h (which should only be included by your .cpp file)
| Name | Init |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionProxy.h |
| Include Path | #include "NetworkPredictionProxy.h" |
| Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionProxyInit.h |
template<typename ModelDef>
void Init
(
UWorld * World,
const FReplicationProxySet & RepProxies,
typename ModelDef::Simulation * Simulation,
typename ModelDef::Driver * Driver
)