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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > FNetworkPredictionDriverBase
Type | Name | Description | |
---|---|---|---|
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TEnableIf< bEnable >::Type | TracePhysicsStateRecv
(
const TConditionalState< PhysicsState >& RecvState, |
Received physics state. |
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TEnableIf::Type | TracePhysicsStateRecv
(
const TConditionalState< PhysicsState >& RecvState, |