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Non-templated, "networking model independent" base: this is what the pure simulation code gets to invoke cues.
| Name | FNetSimCueDispatcher |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
Syntax
struct FNetSimCueDispatcher
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNetSimCueDispatcher() |
NetworkPredictionCues.h |
Structs
| Name | Remarks |
|---|---|
| FContext | Sim Context: the Sim has to tell the dispatcher what its doing so that it can decide if it should supress Invocations or not. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FContext & GetContext() |
NetworkPredictionCues.h | ||
FString GetDebugName() |
NetworkPredictionCues.h | ||
void Invoke
(
ArgsType&&... Args |
Invoke - this is how to invoke a cue from simulation code. | NetworkPredictionCues.h | |
void PopContext() |
NetworkPredictionCues.h | ||
void PushContext
(
const FContext& InContext |
Push/pop simulation context. | NetworkPredictionCues.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EnsureValidContext() |
NetworkPredictionCues.h | ||
| NetworkPredictionCues.h |