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Generic def for kinematic (non physics) actor that doesn't have a backing simulation. This is quite limited in what it can do, but hopefully useful is that they can still be recorded and restored
| Name | FGenericKinematicActorDef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionGenericKinematicActor.h |
| Include Path | #include "NetworkPredictionGenericKinematicActor.h" |
Syntax
struct FGenericKinematicActorDef : public FNetworkPredictionModelDef
Inheritance Hierarchy
- FNetworkPredictionModelDef → FGenericKinematicActorDef
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Driver | AActor | NetworkPredictionGenericKinematicActor.h | |
| StateTypes | TNetworkPredictionStateTypes< void, FGenericKinematicActorSyncState, void > | NetworkPredictionGenericKinematicActor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ID | FModelDefId | NetworkPredictionGenericKinematicActor.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TCHAR * GetName() |
NetworkPredictionGenericKinematicActor.h | ||
static int32 GetSortPriority() |
NetworkPredictionGenericKinematicActor.h |