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API > API/Plugins > API/Plugins/NetworkPrediction
| Name | FNetworkPredictionModelDef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionModelDef.h |
| Include Path | #include "NetworkPredictionModelDef.h" |
Syntax
struct FNetworkPredictionModelDef
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Driver | void | Object class that can take output from prediction system. | NetworkPredictionModelDef.h |
| PhysicsState | void | Physics state. | NetworkPredictionModelDef.h |
| Simulation | void | Object that runs SimulationTick Requires: valid StateTypes Enables: Ticking | NetworkPredictionModelDef.h |
| StateTypes | TNetworkPredictionStateTypes< void, void, void > | Actual defs should have: NP_MODEL_BODY(); TNetworkPredictionStateTypes: User State Types (Input, Sync, Aux) Enables: Reconcile, Ticking, Input, Finalize | NetworkPredictionModelDef.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TCHAR * GetName() |
NetworkPredictionModelDef.h | ||
static int32 GetSortPriority() |
NetworkPredictionModelDef.h |