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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > UnitTests > Engine > USteamClient
- UClientUnitTest::ConnectMinimalClient()
- USteamClient::ConnectMinimalClient()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/SteamClient.h |
Include | #include "UnitTests/Engine/SteamClient.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTests/Engine/SteamClient.cpp |
virtual bool ConnectMinimalClient
&40;
const TCHAR &42; InNetID
&41;
Remarks
Connects a minimal client, to the launched/launching server Whether or not the connection kicked off successfully
Parameters
Name | Description |
---|---|
InNetID | The unique net id the player should use |