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API > API/Plugins > API/Plugins/NetcodeUnitTest > API/Plugins/NetcodeUnitTest/UClientUnitTest
- UClientUnitTest::ConnectMinimalClient()
- USteamClient::ConnectMinimalClient()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h |
Include | #include "ClientUnitTest.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp |
virtual bool ConnectMinimalClient
&40;
const TCHAR &42; InNetID
&41;
Remarks
Connects a minimal client, to the launched/launching server Whether or not the connection kicked off successfully
Parameters
Name | Description |
---|---|
InNetID | The unique net id the player should use |