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Basic unit test for verifying simple client connection to a server, using the WebSocket net driver.
| Name | UWebSocketClient |
| Type | class |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTests/Engine/WebSocketClient.h |
| Include Path | #include "UnitTests/Engine/WebSocketClient.h" |
Syntax
UCLASS ()
class UWebSocketClient : public UIPClient
Inheritance Hierarchy
- FUnitLogInterface → UUnitTestBase → UUnitTest → UProcessUnitTest → UClientUnitTest → UIPClient → UWebSocketClient
- UObjectBase → UObjectBaseUtility → UObject → UUnitTestBase → UUnitTest → UProcessUnitTest → UClientUnitTest → UIPClient → UWebSocketClient
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWebSocketClient
(
const FObjectInitializer& ObjectInitializer |
UWebSocketClient | UnitTests/Engine/WebSocketClient.h |
Functions
Public
Protected
Overridden from UClientUnitTest
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyAlterMinClient
(
FMinClientParms& Parms |
Gives subclass UnitTest's an opportunity to alter the MinimalClient setup parameters | UnitTests/Engine/WebSocketClient.h |
Overridden from UUnitTest
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeEnvironmentSettings() |
Finishes initializing unit test settings, that rely upon the current unit test environment being loaded | UnitTests/Engine/WebSocketClient.h |