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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FUnitTestEnvironment
- FUnitTestEnvironment::GetDefaultMap()
- FShooterGameEnvironment::GetDefaultMap()
- FQAGameEnvironment::GetDefaultMap()
- FUTEnvironment::GetDefaultMap()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitTestEnvironment.h |
Include | #include "UnitTestEnvironment.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/UnitTestEnvironment.cpp |
virtual FString GetDefaultMap
&40;
EUnitTestFlags UnitTestFlags
&41;
Remarks
Returns the default map name, that should be used with unit tests, for the current game Returns the default map name
Parameters
Name | Description |
---|---|
UnitTestFlags | The flags for the current unit test - affects chosen map in some games |