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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FScopedLog > FScopedLog
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
Include | #include "NUTUtilDebug.h" |
FScopedLog
&40;
const TArray< FString > & InLogCategories,
UClientUnitTest &42; InUnitTest,
bool bInRemoteLogging
&41;
Remarks
Constructor used for setting up the type of logging that is done.
Parameters
Name | Description |
---|---|
InLogCategories | The list of log categories to be enabled |
InUnitTest | When tracking netcode-related logs, or doing remote logging, specify the client unit test here |
bInRemoteLogging | Whether or not to enable logging on the remote server |