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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest
Inheritance Hierarchy
- FMinClientParms
- FProtMinClientParms
- UMinimalClient
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/MinimalClient.h |
Include | #include "MinimalClient.h" |
Syntax
struct FMinClientParms
Remarks
Parameters for configuring the minimal client - also directly inherited by UMinimalClient
Variables
Type | Name | Description | |
---|---|---|---|
TArray< FString > | AllowedClientRPCs | Clientside RPC's that should be allowed to execute (requires the NotifyProcessNetEvent flag) | |
FString | BeaconAddress | The address of the server beacon (if MinClientFlags are set to connect to a beacon) | |
FString | BeaconType | If connecting to a beacon, the beacon type name we are connecting to | |
FString | JoinUID | If overriding the UID used for joining, this specifies it | |
EMinClientFlags | MinClientFlags | The flags used for configuring the minimal client | |
FString | NetDriverClass | The net driver class to use (defaults to IpNetDriver, if not specified) | |
FString | ServerAddress | The address of the launched server | |
uint32 | Timeout | The amount of time (in seconds) before the connection should timeout | |
friend | UMinimalClient | ||
FString | URLOptions | The URL options to connect with |
Constructors
Type | Name | Description | |
---|---|---|---|
Default constructor |
Functions
Type | Name | Description | |
---|---|---|---|
void | CopyParms
(
FMinClientParms& Target |
||
void | Verify that the parameters specified to this struct are valid |