Navigation
Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTEnum.h |
Include | #include "NUTEnum.h" |
Syntax
enum EMinClientFlags
&123;
None = 0x00000000,
AcceptActors = 0x00000001,
AcceptRPCs = 0x00000002,
SendRPCs = 0x00000004,
AcceptRepNotifies = 0x00000008,
SkipControlJoin = 0x00000010,
BeaconConnect = 0x00000020,
NotifyNetActors = 0x00000100,
NotifyProcessNetEvent = 0x00000200,
DumpReceivedRaw = 0x00001000,
DumpSendRaw = 0x00002000,
DumpReceivedRPC = 0x00004000,
DumpSendRPC = 0x00008000,
&125;
Values
Name | Description |
---|---|
None | |
AcceptActors | Minimal-client netcode functionality |
AcceptRPCs | |
SendRPCs | |
AcceptRepNotifies | |
SkipControlJoin | |
BeaconConnect | |
NotifyNetActors | Minimal-client events |
NotifyProcessNetEvent | |
DumpReceivedRaw | Debugging |
DumpSendRaw | |
DumpReceivedRPC | |
DumpSendRPC |
Remarks
Flags for configuring the minimal client, what parts of the netcode should be enabled etc.