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API > API/Plugins > API/Plugins/NearestNeighborModel
Use a helper class to avoid adding to all functions.
| Name | FHelpers |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborModelHelpers.h |
| Include Path | #include "NearestNeighborModelHelpers.h" |
Syntax
class FHelpers
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetNumFrames
(
const UAnimSequence* AnimSequence |
NearestNeighborModelHelpers.h | ||
static int32 GetNumFrames
(
const UGeometryCache* GeometryCache |
NearestNeighborModelHelpers.h | ||
static T * NewDerivedObject() |
NearestNeighborModelHelpers.h | ||
| NearestNeighborModelHelpers.h | |||
| NearestNeighborModelHelpers.h |