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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite-
References
| Module | NaniteDisplacedMeshEditor |
| Header | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
void UpdateActorDependencies
&40;
AActor &42; Actor,
TArray< TObjectKey< UObject >> && Dependencies
&41;
Remarks
Tell the system to track for change to the dependencies of the actor. The system will invoke a callback after a change to any asset that this actor has a dependency.