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API > API/Plugins > API/Plugins/NaniteDisplacedMesh
| Name | FNaniteDisplacedMeshParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMesh.h |
| Include Path | #include "NaniteDisplacedMesh.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteDisplacedMeshParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteDisplacedMeshParams() |
Default settings. | NaniteDisplacedMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseMesh | TObjectPtr< class UStaticMesh > | NaniteDisplacedMesh.h |
|
|
| DisplacementMaps | TArray< FNaniteDisplacedMeshDisplacementMap > | NaniteDisplacedMesh.h |
|
|
| RelativeError | float | NaniteDisplacedMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearInvalidAssetsForDisplacement() |
NaniteDisplacedMesh.h | ||
bool IsDisplacementRequired() |
Does the settings would result in the creation of some rendering data | NaniteDisplacedMesh.h | |
bool IsEquivalent
(
const FNaniteDisplacedMeshParams& Other |
NaniteDisplacedMesh.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanUseAssetForDisplacement
(
const UObject* InAsset |
NaniteDisplacedMesh.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteDisplacedMeshParams& Other |
Inequality operator. | NaniteDisplacedMesh.h | |
bool operator==
(
const FNaniteDisplacedMeshParams& Other |
Equality operator. | NaniteDisplacedMesh.h |