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API > API/Plugins > API/Plugins/NaniteDisplacedMesh
| Name | FNaniteDisplacedMeshDisplacementMap |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMesh.h |
| Include Path | #include "NaniteDisplacedMesh.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteDisplacedMeshDisplacementMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteDisplacedMeshDisplacementMap() |
NaniteDisplacedMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Center | float | NaniteDisplacedMesh.h |
|
|
| Magnitude | float | NaniteDisplacedMesh.h |
|
|
| Texture | TObjectPtr< class UTexture2D > | NaniteDisplacedMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateDisplacement() |
NaniteDisplacedMesh.h | ||
bool IsEquivalent
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h | ||
bool operator==
(
const FNaniteDisplacedMeshDisplacementMap& Other |
NaniteDisplacedMesh.h |