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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils
| Name | UNaniteAssemblyStaticMeshBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyStaticMeshBuilder.h |
| Include Path | #include "NaniteAssemblyStaticMeshBuilder.h" |
Syntax
UCLASS (BlueprintType)
class UNaniteAssemblyStaticMeshBuilder : public UNaniteAssemblyBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNaniteAssemblyBuilder → UNaniteAssemblyStaticMeshBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNaniteAssemblyStaticMeshBuilder
(
const FObjectInitializer& Initializer |
NaniteAssemblyStaticMeshBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetMesh | TObjectPtr< UStaticMesh > | NaniteAssemblyStaticMeshBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddAssemblyPart
(
const UStaticMesh* PartMesh, |
Adds an instance of the specified mesh to the assembly with the specified local transform | NaniteAssemblyStaticMeshBuilder.h |
|
bool AddAssemblyParts
(
const UStaticMesh* PartMesh, |
NaniteAssemblyStaticMeshBuilder.h | ||
bool AddAssemblyParts
(
const UStaticMesh* PartMesh, |
Adds instances of the specified mesh to the assembly with the specified local transforms | NaniteAssemblyStaticMeshBuilder.h |
|
bool AddAssemblyPartsFromComponent
(
const UStaticMeshComponent* PartComponent, |
Adds the meshes, materials, and instances of the specified component to the assembly. | NaniteAssemblyStaticMeshBuilder.h |
|
bool BeginAssemblyBuild
(
UStaticMesh* InTargetMesh |
NaniteAssemblyStaticMeshBuilder.h | ||
bool FinishAssemblyBuild
(
UStaticMesh*& OutStaticMesh |
Finalizes the assembly build and returns the finished assembly mesh. | NaniteAssemblyStaticMeshBuilder.h |
|
Overridden from UNaniteAssemblyBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetTargetMeshObject() |
Retrieves the target object of the current assembly build | NaniteAssemblyStaticMeshBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UNaniteAssemblyStaticMeshBuilder * BeginEditStaticMeshAssemblyBuild
(
UStaticMesh* BaseMesh |
Creates a Nanite Assembly Static Mesh builder to add assembly parts to the specified Static Mesh, or overwrite its assembly parts if it is an existing Nanite Assembly mesh. | NaniteAssemblyStaticMeshBuilder.h |
|
static UNaniteAssemblyStaticMeshBuilder * BeginNewStaticMeshAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters& Parameters |
Creates a Nanite Assembly Static Mesh builder to generate a new Static Mesh asset. | NaniteAssemblyStaticMeshBuilder.h |
|