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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils
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| Name |
FNaniteAssemblyCreateNewParameters |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path |
#include "NaniteAssemblyBuilder.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteAssemblyCreateNewParameters
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AssetName |
FString |
The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=false |
NaniteAssemblyBuilder.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Default
|
| bOverwriteExisting |
bool |
Whether or not to overwrite the asset if it already exists |
NaniteAssemblyBuilder.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Default
|
| TargetDirectory |
FDirectoryPath |
The content directory in which to store the new mesh asset |
NaniteAssemblyBuilder.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Default
- Meta=(RelativePath, ContentDir)
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