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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils
| Name | FNaniteAssemblyCreateNewParameters |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path | #include "NaniteAssemblyBuilder.h" |
Syntax
USTRUCT (BlueprintType )
struct FNaniteAssemblyCreateNewParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=false | NaniteAssemblyBuilder.h |
|
| bOverwriteExisting | bool | Whether or not to overwrite the asset if it already exists | NaniteAssemblyBuilder.h |
|
| TargetDirectory | FDirectoryPath | The content directory in which to store the new mesh asset | NaniteAssemblyBuilder.h |
|