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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils > API/Plugins/NaniteAssemblyEditorUtils/UNaniteAssemblyBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TMesh * CreateNewMeshForAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters& Parameters, |
NaniteAssemblyBuilder.h | ||
static UObject * CreateNewMeshForAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters& Parameters, |
NaniteAssemblyBuilder.h |
CreateNewMeshForAssemblyBuild(const FNaniteAssemblyCreateNewParameters &, const TMesh *)
| Name | CreateNewMeshForAssemblyBuild |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path | #include "NaniteAssemblyBuilder.h" |
template<typename TMesh>
static TMesh * CreateNewMeshForAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters & Parameters,
const TMesh * ObjectToDuplicate
)
CreateNewMeshForAssemblyBuild(const FNaniteAssemblyCreateNewParameters &, const UClass , const UObject )
| Name | CreateNewMeshForAssemblyBuild |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path | #include "NaniteAssemblyBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblyBuilder.cpp |
static UObject * CreateNewMeshForAssemblyBuild
(
const FNaniteAssemblyCreateNewParameters & Parameters,
const UClass * Class,
const UObject * ObjectToDuplicate
)