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API > API/Plugins > API/Plugins/NaniteAssemblyEditorUtils > API/Plugins/NaniteAssemblyEditorUtils/UNaniteAssemblyBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddPartsResult AddParts
(
FSoftObjectPath MeshObjectPath, |
NaniteAssemblyBuilder.h | ||
FAddPartsResult AddParts
(
FSoftObjectPath MeshObjectPath, |
NaniteAssemblyBuilder.h |
AddParts(FSoftObjectPath, TArrayView< const FTransform >, const FNaniteAssemblyMaterialMergeOptions &)
| Name | AddParts |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path | #include "NaniteAssemblyBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblyBuilder.cpp |
FAddPartsResult AddParts
(
FSoftObjectPath MeshObjectPath,
TArrayView< const FTransform > LocalTransforms,
const FNaniteAssemblyMaterialMergeOptions & MaterialMergeOptions
)
AddParts(FSoftObjectPath, TArrayView< const FNaniteAssemblySkeletalMeshPartBinding >, const FNaniteAssemblyMaterialMergeOptions &)
| Name | AddParts |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Public/NaniteAssemblyBuilder.h |
| Include Path | #include "NaniteAssemblyBuilder.h" |
| Source | /Engine/Plugins/Experimental/NaniteAssemblyEditorUtils/Source/NaniteAssemblyEditorUtils/Private/NaniteAssemblyBuilder.cpp |
FAddPartsResult AddParts
(
FSoftObjectPath MeshObjectPath,
TArrayView< const FNaniteAssemblySkeletalMeshPartBinding > Bindings,
const FNaniteAssemblyMaterialMergeOptions & MaterialMergeOptions
)