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This node makes a new Surface (Mesh Material Section) from a mesh and several material parameters like images, vectors and scalars.
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| Name |
NodeSurfaceNew |
| Type |
class |
| Header File |
/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeSurfaceNew.h |
| Include Path |
#include "MuT/NodeSurfaceNew.h" |
Syntax
class NodeSurfaceNew : public mu::NodeSurface
Inheritance Hierarchy
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Forbidden. Manage with the Ptr<> template. |
MuT/NodeSurfaceNew.h |
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Structs
Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
FNodeType |
|
MuT/NodeSurfaceNew.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ExternalId |
uint32 |
An optional, opaque id that will be returned in the surfaces of the created instances. |
MuT/NodeSurfaceNew.h |
|
| Images |
TArray< FImageData > |
|
MuT/NodeSurfaceNew.h |
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| Mesh |
Ptr< NodeMesh > |
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MuT/NodeSurfaceNew.h |
|
| Name |
FString |
|
MuT/NodeSurfaceNew.h |
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| Scalars |
TArray< FScalar > |
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MuT/NodeSurfaceNew.h |
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| SharedSurfaceId |
int32 |
Add an id that will be used to identify the same surface in other LODs. |
MuT/NodeSurfaceNew.h |
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| Strings |
TArray< FStringData > |
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MuT/NodeSurfaceNew.h |
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| Tags |
TArray< FString > |
Tags added to the surface: |
MuT/NodeSurfaceNew.h |
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| Vectors |
TArray< FVectorData > |
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MuT/NodeSurfaceNew.h |
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Functions
Public
Overridden from Node
Protected
Static